Medical

From Wastelands LARP Wiki
Jump to: navigation, search

The Medical skill is one of the five crafting skills along with Chemistry, Enchanting, Engineering, and Electronics.

The following recipes become available when you are qualified to utilize them. There are hidden recipes you'll have to find in-game.

LEVEL 1

Name:  Bandages (20)

Effort Required: 1

Materials Required: 1 Compound Component OR 1 Herbal Component

“Take a few strips of cloth, treat with a sterilizing solution, and use as needed.

NOTE: 1 bandage dispells bleeding out and revives a dying character healing them to 1body. It does not dispel stun.

Name:  Compound Component (Component)

Effort Required: 1

Materials Required: 2 units of Salvage

“Chemicals, nanites, or cultured bacteria kept in a neutral liquid solution.”

Name:  Herbal Component (Component)

Effort Required: 1

Materials Required: 2 units of Salvage

“Molds, small plants, and other beneficial natural reagents.”

Name:  Homemade Liquor (2 Bottles) (Component)

Effort Required: 2

Materials Required: 2 Herbal Components

“For medical purposes.”

Name:  Injection - Medical A (2)

Effort Required: 2

Materials Required: 1 Compound Component

“The DMSO chemical carrier is the key.  Washes the treatment through the injured area.”

NOTE:  Requires Injections 1 to use.  Target heals 6 body.  This is a chemical effect.

Name:  Injection – Stim (4)

Effort Required: 1

Materials Required: 1 Herbal Component

“These things are mildly addictive, about the same as coffee.”

NOTE: Requires Injections 1 to use.  Target is cured of any non-chemical Stun or knockout conditions, and healed 1 body.  This is a chemical effect.

Name:  Medical Supplies (10)

Effort Required: 1

Materials Required: 1 Compound Component, 1 Herbal Component

“Ready-to-use drugs and chemicals that are useful in surgery.”

NOTE: Used in Surgery

LEVEL 2

Name:  Injection – Detox (2)

Effort Required: 4

Materials Required: 1 Herbal Components, 2 Compound Components

“A battery of common anti-venins.  Effective against 90% of the known poisons.”

NOTE: Requires Injections 2 to use.  Removes chemical, poison, or stoned conditions on target.

Name:  Injection – Medical B (2)

Effort Required: 4

Materials Required: 2 Compound Components

“Stronger grade healing, for more serious injuries.”

NOTE: Requires Injections 2 to use.  Target heals 12 body.  This is a chemical effect.

Name:  Injection – Tranquilizer (2)

Effort Required: 3

Materials Required: 2 Herbal Components

“Puts the patient into a light doze.”

NOTE:  Requires Injections 2 to use.  Target is stunned for 5 minutes, or until an antidote is administered.  This is a chemical effect.

LEVEL 3

Name:  Cultured Bacteria (Component)

Effort Required: 5

Materials Required: 2 Compound Components

“A specially grown strain, useful for serious medicine.”

.

Name:  Fast-Acting Enzymes (Component)

Effort Required: 5

Materials Required: 2 Herbal Components

“Great for speeding up a target’s metabolic absorption rate.”

.

Name:  Good Liquor (2 Bottles) (Component)

Effort Required: 6

Materials Required:  1 Bottle of Homebrew Liquor, 1 Cultured Bacteria

“Forget the bathtub gin, THIS stuff goes down smooth.  Uh, still for medical purposes… Yeah…”

Name:  Injection – Medical C (2)

Effort Required: 6

Materials Required: 1 Fast-Acting Enzymes, 1 Compound Component

“Allows limited regeneration of damaged cells, even ones that wouldn’t naturally regrow.”

NOTE: Requires Injections 3 to use. Heals Target 24 Body

Name:  Rad Meds (3)

Effort Required: 6

Materials Required: 4 Compound Components, 1 Cultured Bacteria, 1 Solid Component

“These are more precious than gold out here in the Wasteland.”

NOTE: Allows user to Resist one Irradiate or radiation-based packet attack. (Call = “Resist!”)  Destroy tag after use.  Lasts four hours, or until used.

LEVEL 4

Name:  Injection – D-Con

Effort Required: 8

Materials Required:  1 Fast-Acting Enzymes, 1 Cultured Bacteria

“Years of gene therapy and chemo, compressed into a few ounces of liquid.” 

NOTE: Requires Injections 4 to use. Reduces the target’s Radiation Exposure Stage by 2.  (Cannot take it below Stage 1.)  This is a chemical effect.

Name:  Injection – Medical D (2)

Effort Required: 8

Materials Required:  2 Fast-Acting Enzymes, 1 Compound Component

“This one can fast-bond bones.  Can’t restore missing ones, but it can strengthen existing structure.”

NOTE: Requires Injections 4 to use. Target heals 48 body.  This is a chemical effect.


LEVEL 5

Name:  High-Quality Liquor (1 Bottle) (Component)

Effort Required: 6

Materials Required:  1 Bottle of Good Liquor, 1 Cultured Bacteria

“A quick distillation through stainless steel, and you’re set.  For medi… Oh, forget it.”

Name:  Nanite Strain (Component)

Effort Required:  9

Materials Required:  2 Cultured Bacteria

“These little bots have a million and one uses.”

Name:  Injection – Medical E (2)

Effort Required: 10

Materials Required:  1 Nanite Strain

“Even the most serious injuries are erased, as the nanites reconstruct your tissues.”

NOTE: Requires Injections 5 to use.  Target heals 96 body.  This is a chemical effect.

Name:  Synthflesh (Component)

Effort Required:  9

Materials Required:  1 Fast-Acting Enzyme, 1 Accelerant

“Vat-grown muscle, skin, and other simple human tissues.  Transplant as needed!”

LEVEL 6

Name:  Injection – Nanite Barrier

Effort Required: 12

Materials Required:  2 Nanite Strains, 1 Bonding Compound

“Sets up a web of interceptor nanites in the blood, destroying toxins as they enter the system.”

Name:  Neural Interface (Component)

Effort Required:  12

Materials Required: 1 Nanite Strain, 1 Microprocessor

“Used mainly to integrate cyberware with an organic nervous system.”

LEVEL 7

Name:  P.A.N.A.C.E.A (Component)

Effort Required:  13

Materials Required: 2 Nanite Strains

“No one remembers what the acronym stands for, but no one cares.  This stuff makes your genes dance in good ways.”

Name:  Vat Grown Organs (Component)

Effort Required:  13

Materials Required:  2 Synthflesh

“This stuff is compatible with ANYTHING.  You could stick it on a wall, and it would grow.  Until it ran out of nourishment, anyway.”

LEVEL 8

LEVEL 9

Name:  Cyberware -- Cardiac Upgrade

Effort Required:  18

Materials Required:  2 Vat Grown Organs, 4 Electrolyte Solution Injections, 1 Positronic Brain, 1 Electric Drone Motor

"This is a medical work of art.  Replacing the heart with a system that simply won't.  Stop.  Beating.  It will never flutter or go off-rhythm, AND it will clear out bad cholesterol as it comes...  This is not something easily built.  Never take it for granted."

NOTE: The user's Dying state lasts for 10 minutes, rather than 5.