Electronics

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The electronics skill is one of the five crafting skills along with Chemistry, Enchanting, Engineering, and Medical. The following recipes become available when you are qualified to utilize them. There are hidden recipes you'll have to find in-game.

ELECTRONICS

LEVEL 1

Name: Basic Flashlight

A simple regular battery operated flashlight. Much different than its...nevermind.

Effort Required: 1

Materials Required: 1 Circuitry Component, 1 Salvage

“Useful, and the first thing most people forget when exploring caves.”


Name: Batteries (4)

These are things you use to power small devices.

Effort Required: 2

Materials Required: 1 Wiring Component, 1 Liquid Component

“A handful of basic chemical batteries. Edison would be proud.”


Name: Circuitry Component (COMPONENT)

Effort Required: 1

Materials Required: 2 units of Salvage

“A few AND gates here, a few NOR gates there, and there you go!”


Name: Taser

Effort Required: 2

Materials Required: 1 Wiring Component, 1 Pistol Frame

“ZAP! Short range, but pretty effective. Eats batteries, so don’t get trigger happy.”


Name: Wiring Component (COMPONENT)

Effort Required: 1

Materials Required: 2 units of Salvage

“Relatively conductive metal, encased in rubber.”


LEVEL 2

Name: Electric Lantern

Consumes 1 battery per day. Do not shine in anyone’s face.

Effort Required: 3

Materials Required: 1 Structural component, 1 Circuitry Component, 1 Liquid Component

“Lights up a wide area and makes you a target at night.”


Name: Stun Baton

Melee Weapon, base damage = 2 normal. User can forgo calling regular damage, consume 1 battery and swing Stun for two strikes.

Effort Required: 4

Materials Required: 2 Structural Components, 2 Wiring Components

“Good for both clubbing, and shocking.”


LEVEL 3

Name: Circuit Board (COMPONENT)

Effort Required: 5

Materials Required: 2 Circuitry Components

“A bit bulky for modern standards, but fairly reliable and sturdy.”


Name: High-Powered Flashlight

Consumes 2 batteries per day. Do not shine in anyone’s face.

Effort Required: 6 Materials Required: 1 Multi-Router, 2 Structural Components, 1 Solid Component

“Halogen bulb, durable case, redundant wiring, and to top it off it’s waterproof!”


Name: Multi-Router(COMPONENT)

Effort Required: 5

Materials Required: 1 Wiring Component, 1 Circuitry Component

“A whole bunch of wires and switches, good for connecting spread-out processors.”


Name: Walkie-Talkie (2)

You're kidding right? I mean, c'mon, you DO know what these are and do RIGHT!?

Effort Required: 6

Materials Required: 2 Circuit Boards, 2 Wiring Components

“Reception is often crappy, and they need batteries to work, but they can be VERY useful.”


LEVEL 4

Name: EMP Grenades (2)

Requires Demolitions. Effect = 10’ area 30 Elemental Lightning Effort Required: 7

Materials Required: 1 Multi-Router, 4 Wiring Components

“Sends out a burst of electricity that’ll frack up anything mechanical around it. And it’s pretty rough on people, too…”


LEVEL 5

Name: Microprocessor(COMPONENT)

Effort Required: 9

Materials Required: 1 Circuit Board, 1 Multi-Router

“Stores more information than you’ll ever need, and it fits in your pocket. I love technology.”


Name: Nightvision Goggles

Represented by real prop. Check with game staff for prop availability. Use safely and carefully. Consumes 1 Battery per hour of use.

Effort Required: 10

Materials Required: 1 Microprocessor, 1 Circuit Board, 1 Multi-Router “Miniature IR camera and viewscreens, sized to fit around your head. Fragile, so try not to take fire while you’ve got it on.”


Name: Piezoelectric Conductors(COMPONENT)

Effort Required: 9

Materials Required: 1 Circuit Board, 1 Tension Wire

“Conductive crystals are useful for solid-state engineering. Sturdy stuff, lasts for decades.”

LEVEL 6


Name: Cyberware – Control Rig

Allows a fixer to use the Rigger skill.

Effort Required: 12

Materials Required: 1 Microprocessor, 1 Neural Interface

“A basic antenna/virtual overlay that hooks up to a person’s nerves and frontal lobe. You’ll want a surgeon if you want to install it… Do-it-yourself brain surgery never goes well.”


Name: Drone Motor – Electric(COMPONENT)

Effort Required: 10

Materials Required: 1 Microprocessor, 1 Piezoelectric Conductors

“The tiny size of this engine belies its power, and longevity. You’ll still need batteries for the initial charge, but this will keep a charge going for a good while.”


Name: Drone – Glowbug Scout

Stats on file with Logistics

Effort Required: 10

Materials Required: 1 Electric Drone Motor, 1 Small Drone Chassis

“Runs on batteries, that weigh almost as much as it does. Uses a mini-rotor in the center to hover, and a gyro to keep balance. Not vetted for high-altitude flight, but should be fine for most terrain.”


LEVEL 7


Name: Ghost Class Thermoptic Camouflage

On file with Logistics

Effort Required:14

Materials Required: 4 Superconductors, 10 Tension Wire, 6 Microprocessors

"The fiberoptic mesh is a real pain to distribute, but once you've got the basics down and the photonic camera array keyed in, it's self-regulating."


Name: Positronic Brain(COMPONENT)

Effort Required: 13

Materials Required: 1 Microprocessor, 1 Multi-Router

“Not sentient by itself, though it could be with the proper software.”


Name: Superconductors(COMPONENT)

Effort Required: 13

Materials Required: 2 Piezoelectric Conductors

“Energy loses no charge when it passes through these. This is a HUGE deal.”


LEVEL 8


Name: Drone Motor -- Fusion Cell(COMPONENT)

Effort Required: 13

Materials Required: 1 Superconductors, 1 Plasteel Casing

"Remember your lead shielding when working with the reactants. Aside from that, you should be fine... Fusion energy is reasonably clean."


LEVEL 9

Name: Drone Motor -- Null Matter Cycle(COMPONENT)

Effort Required: 18

Materials Required: 4 Superconductors, 2 Microprocessors, 1 Superdepleted Casing

"For powering the heaviest drones and EXO armors. Incidentally, no one's 100% sure just how it works... Or why the micro black hole suspended in the center whispers at you in unintelligible tongues when you're putting it together. Best not to think of such things."